THE QUEST FOR THE GOLDEN ARROWS WALK THROUGH - Updated to Level 12
This is a basic list of the characters to fight in Level One at the end of this list you should have earned enough experience points to complete the level.
There are 11 monsters to fight to complete on level one, complete this list to finish the level and assign experience points and rewards, if you do not have enough experience just keep repeating the list and assigning rewards until you reach the next level in any order until this section of the guide is finished with the backgrounds, maps and settings for level one.
I may also even reproduce this map for the online version of the game and upload it to this page for the visuals and walk though if that is possible.
Every three turns roll for Random Encounters from page 175 of the Advanced Dungeons & Dragons Dungeon Masters Guide from Monster Table 1.
RANDOM ENCOUNTERS ONLY OCCUR BETWEEN COMBAT SITUATIONS, NOT DURING GAME COMBAT.
Don't confuse random encounter turns with combat turns.
Random encounters only occur when the party is travelling on the map outside of other combat situations as separate events.
Never include a random encounter in a combat situation! Advanced Dungeons & Dragons is not playable if you confuse this rule as it breaks the combat and dice rolling system.
You can also roll first to determine if there will be a random encounter before using the random monster table - not covered yet in this guide.
At this point roll for random encounter every three turns to get used to the game play.
It is recommended that you use a 100 sided dice or on the internet use a free virtual dice rolling web page to generate the values for the 100 sided dice.
Refer to the table every three turns (every three squares of distance on the graph paper on the dungeon map) and roll the 100 sided dice, then look the number up in the list on Monster Table 1 and select the values to determine the random generated value - always use maximum generated monster values for this adventure.
For example is says roll a 1 - 2 on the dice and a Giant Ant will appear in the game to fight your characters, then it says appearing in groups of 1- 4.
Always use the maximum number that can be generated which is 4.
Always properly assign the rewards from the proper treasure table value for each monster which is listed in the Monster Manual as Letters like A,B,C,D,E or F.
For example a Merman is type C and R (use both if multiple treasure reward values) - after you kill the monster look up treasure table type C in the Dungeons Masters guide to see the rewards for playing ahead, this is ahead of our manual at this point.
THE QUEST FOR THE GOLDEN ARROWS MONSTER LIST:
This is the complete tentative monster list for The Quest For The Golden Arrows which is written as a 12 level Game - Levels 1- 5 are The Quest For The Golden Arrows, levels 6 - 10 are the Dragon Slaying Levels.
Levels 11 - 12 are extra levels from the "Unearthed Arcana" Rule Book Update module to allow some Monster Characters to play beyond the tenth level, Human Characters do not need to be adapted to level 11 and 12.
If you can play Dungeons & Dragons this is enough for you to continue at home and finish the adventure with your house rules (which we are dropping for a simplified rule version later) right now, this is still open in Dragon Adventures.
IMPORTANT: This is not finished so you need to fill in the details in order to play ahead, all monsters are placed on each level for specific reasons and players need to combat these monster in this to properly play The Quest For The Golden Arrows, this is to allow you to build your character and make it compatible with Advanced Dungeons & Dragons Official Game Adventure Modules.
!THE GOLDEN ARROWS MUST BE AWARDED TO ALL PLAYERS BY THE END OF LEVEL 9!
Again, use the monster list (which may not be complete yet) and cycle through the list until you gain enough experience points for the next level, then on Level 9 The Golden Arrows are awarded by defeating the Willow Wisps which are holding the arrows.
For 5 - 7 Payers you must fight and defeat one group of Willow Wisps for each player.
Meaning, you need to win the arrows 5 - 7 times then each player gets one by the end.
The arrows are awarded according to their treasure table type as an award not random generation.
Cycle through the list of monsters on Level 9 including combating the Willow Wisps 5 -7 times until all players have been awarded the Golden Arrows.
Continue to cycle through the list of monsters after this until all players have reached level 10 to continue to the Giant Levels.
Levels 11 - 12 refer to Unearth Arcana for any monster references to those characters if needed, this will be explained later.
REMEMBER: The Willow Wisps energy force will drain the player if hit, the arrows sitting with the Willow Wisps have been charged by the Willow Wisps to drain a Dragon's energy with one shot.
MONSTER LIST - BOOK: ADVANCED DUNGEONS & DRAGONS MONSTER MANUAL ONE: List Not Complete there may be about 5 - 7 monsters missing in this list, this should be enough for players to continue.
Type V Maritith
Type I (Vrock)
Type II Hecrou
Willow Wisp ( Will-O-(The) Wisp in Monster Manual)
Type III Glabrezu
Type IV Naffechnee
FIGHT ONE OF EACH MONSTER PLUS RANDOM ENCOUNTERS LIST THAT WILL BE GENERATED UNTIL YOU REACH THE NEXT LEVEL.
KEEP REPEATING THIS LIST IF YOU NEED MORE EXPERIENCE POINTS UNTIL MANUAL IS COMPLETE IN THIS SECTION.
RETURN TO PREVIOUS SECTION.