THE QUEST FOR THE GOLDEN ARROWS WALK THROUGH

LEVEL ONE:

This is a basic list of the characters to fight in Level One at the end of this list you should have earned enough experience points to complete the level.

There are 11 monsters to fight to complete on level one, complete this list to finish the level and assign experience points and rewards, if you do not have enough experience just keep repeating the list and assigning rewards until you reach the next level in any order until this section of the guide is finished with the backgrounds, maps and settings for level one.

I may also even reproduce this map for the online version of the game and upload it to this page for the visuals and walk though if that is possible.

IMPORTANT!

Every three turns roll for Random Encounters from page 175 of the Advanced Dungeons & Dragons Dungeon Masters Guide from Monster Table 1.

RANDOM ENCOUNTERS ONLY OCCUR BETWEEN COMBAT SITUATIONS, NOT DURING GAME COMBAT.

Don't confuse random encounter turns with combat turns.

Random encounters only occur when the party is travelling on the map outside of other combat situations as separate events.

Never include a random encounter in a combat situation! Advanced Dungeons & Dragons is not playable if you confuse this rule as it breaks the combat and dice rolling system.

You can also roll first to determine if there will be  a random encounter before using the random monster table - not covered yet in this guide.

At this point roll for random encounter every three turns to get used to the game play.

It is recommended that you use a 100 sided dice or on the internet use a free virtual dice rolling web page to generate the values for the 100 sided dice.

Refer to the table every three turns (every three squares of distance on the graph paper on the dungeon map) and roll the 100 sided dice, then look the number up in the list on Monster Table 1 and select the values to determine the random generated value - always use maximum generated monster values for this adventure.

For example is says roll a 1 - 2 on the dice and a Giant Ant will appear in the game to fight your characters, then it says appearing in groups of 1- 4.

Always use the maximum number that can be generated which is 4.

Always properly assign the rewards from the proper treasure table value for each monster which is listed in the Monster Manual as Letters like A,B,C,D,E or F.

For example a Merman is type C and R (use both if multiple treasure reward values) - after you kill the monster look up treasure table type C in the Dungeons Masters guide to see the rewards for playing ahead, this is ahead of our manual at this point.

MONSTER LIST LEVEL ONE - BOOK: ADVANCED DUNGEONS & DRAGONS MONSTER MANUAL ONE:

Merman

Nixie

Giant Rat

Sprite

Strig

Elf

Grume

Goblin

Hafling

Hobgoblin

Kobold

FIGHT ONE OF EACH MONSTER PLUS RANDOM ENCOUNTERS LIST THAT WILL BE GENERATED UNTIL YOU REACH LEVEL TWO.

KEEP REPEATING THIS LIST IF YOU NEED MORE EXPERIENCE POINTS UNTIL MANUAL IS COMPLETE IN THIS SECTION.

RETURN TO PREVIOUS SECTION.